Xamarin Visual Studio Enterprise 6.2

Xamarin Visual Studio Enterprise 6.2

Xamarin Visual Studio Enterprise 6.2 The increasing spread of mobile devices such as smartphones and tablets, developers designed to encourage applications for these devices. The operating system for this device, the operating system iOS products, Apple and Android operating system from Google’s popularity and learn more. Xamarin products to programmers who are fluent in the language #C, this unique opportunity that use the same language for operating systems, OS X, iOS, Android and Windows kinds of programs they design and production. With this exceptional software, you can use the C # code, advanced software and games for iDevice and Android-based devices designed and produced.

What’s New in Xamarin Visual Studio Enterprise 6.2:

.NET Standard Support
Xamarin Studio can now load projects that target .NETPortable,Version=5.0 framework. In such cases, the “Portable Subset” node is not shown in References as this framework does not include any assemblies.

Projects with project.json package manifests are now handled better. – When a project.json file is added to a project, NuGet will pick it up without having to reload the solution. – Packages will automatically be restored (i.e. updating project.lock.json) when the project.json file is saved.

The Project options panel for PCL projects allows you to switch from PCL to netstandard, and back.

Project Options Panel

When setting a project to use netstandard, Xamarin Studio will: – Add packages.config or, if necessary, convert packages.config to project.json. – Ensure that the NetStandard.Library package is added to project.json. – Set the NuGet framework in project.json to the selected netstandard profile. – Set the target framework in the .csproj to NETPortable,Version=5.0.
When setting a project to use PCL, Xamarin Studio will:

Remove the NetStandard.Library package and set the Nuget framework to the PCL profile, if project has project.json.
Set the target framework in the .csproj to NETPortable,Version=5.0
Microsoft Identity
This release introduces the ability to log in to Xamarin Studio with your Microsoft account. Logging in with your Microsoft account provides the following benefits:

Your subscription level for Visual Studio will activate the corresponding license in Xamarin Studio without having to be logged in with a Xamarin account.
You can log in with additional accounts to provide IDE access to Azure subscriptions. This enables Xamarin Studio to be able to provision new Azure App Services.
Microsoft Login

Known Issues with identity
Prompts for your Microsoft account credentials are displayed by a mono-sgen32 process.
The login process can sometimes take some time.
Connected Services
Support for Connected Services is new in this release. These services bring cloud capabilities to your mobile app, such as Azure Mobile App Services.

Projects that have one or more supported Connected Services will have a new node in the Solution Pad. This Connected Services node will open a gallery of services that are available to be added to the project. Adding a service to your project will add all required NuGet dependencies and add any required initialization code to the project. Services can also be added to all other compatible projects at this time.

Gallery

Clicking on a service in the gallery will open up the details tab for that service, allowing you to perform any additional post-installation tasks, such as creating an Azure App Service or discovering additional features and documentation to get you started with the service.

Connected Service Details

Mobile backend with Azure App Service
This is the first Connected Service that we are providing. It enables you to connect your mobile app to an Azure App Service backend, providing easy access to Authentication, Push Notifications, and the ability to have offline Data Syncing.

It is possible to create a new App Service right from within the Connected Service detail tab and have it provisioned without having to go to the Azure Portal.

Add Service

Getting Started pages
We are adding new landing pages for specific project types to help you get started with new projects. These Getting Started pages provide access to additional documentation and tasks specific for each project type.

Landing pages

NuGetizer 3000

NuGetizer 3000 adds integrated IDE support and build tooling for creating NuGet packages. The design was inspired by NuProj. It adds:

Project templates for creating NuGet packages
Create a NuGet package from an existing project
Reference assembly generation for Portable Class Library profiles
The following sections will look at the NuGetizer3000 support in Xamarin Studio. More detailed information is available in the NuGetizer 3000 spec.

Project Templates
There are two new project templates available.

Multiplatform Library
Category: Multiplatform/Library
NuGet package
Category: Other/.NET
Multiplatform Library project template

Multiplatform Library – Single for all platforms
This will create a Portable Class Library project with NuGet package metadata. To create the NuGet package right click the project and select Create NuGet Package. This will generate a NuGet package (.nupkg) in the output directory with the PCL assembly in the correct lib directory inside the NuGet package.

Multiplatform Library – Platform specific
This will create a shared project, an iOS project, an Android project and a NuGet packaging project. The iOS and Android project will reference the shared project. The NuGet packaging project will reference the iOS and Android projects. The NuGet packaging project has the NuGet package metadata. When the NuGet packaging project is built it will create the NuGet package in its output folder and inside the NuGet package will be the Android and iOS output assemblies in the appropriate lib folders.

NuGet Packaging Project
The NuGet packaging project can be used to create a meta NuGet package, which is a NuGet package that has no content itself but references other NuGet packages, or it can reference other projects and add their output to a NuGet package. If the referenced project has NuGet package references then these will be added to the generated NuGet package as dependencies.

NuGet packages can be added to the NuGet packaging project in the normal way using the Add Packages dialog.

To include files in the NuGet packaging project the files need to have Include in Properties set to true. This can be done right clicking the file in the solution window, selecting Properties and selecting Include in Properties from the NuGet section in the Properties window.

Adding NuGet Package Metadata
NuGet package metadata can be added to any .NET project by selecting the NuGet Package – Metadata page in the project options. Once NuGet package metadata has been added then the NuGet.Build.Packaging NuGet package will be added to the project. This NuGet package is responsible for creating the NuGet package for the project.

NuGet package metadata should be added to project if you want to be able to create a NuGet package for that project on its own. Without NuGet package metadata the project would need to be referenced by a NuGet packaging project or another project with NuGet package metadata for it to be included in a NuGet package.

If a NuGet packaging project references a project with NuGet package metadata then a dependency will be added to the NuGet package created by the NuGet packaging project. The referenced project’s output assembly would not be included in the NuGet package created by the packaging project.

Generating a NuGet Package
To generate a NuGet package you can right click the project and select Create NuGet Package.

For NuGet packaging projects you can also build the project and it will generate the NuGet package.

For a .NET project that has NuGet package metadata you can generate a NuGet package when building the project by enabling the “Create a NuGet Package when building the project.” option in Project Options – NuGet Package – Build.

Adding Platform Implementations
If you have a Portable Class Library with NuGet package metadata you can add platform specific implementations for iOS and Android by right clicking the project and selecting Add – Add Platform Implementation. This will open a dialog where you can choose to select iOS and Android, and also whether to create a shared project. After clicking OK an Android and iOS project will be created along with a NuGet packaging project that references these projects. The NuGet package metadata will be moved from the PCL project to the NuGet packaging project. If the shared project option was selected then the code from the PCL project will be moved to the shared project. The shared project will be referenced by the iOS and Android project.

Reference Assembly Generation
In the Project Options for a NuGet Packaging project there is a Reference Assemblies page under the NuGet Package category. This pages shows a list of Portable Class Library profiles that can be selected. Reference assemblies for the selected profiles will be generated based on the output assemblies from the projects referenced by the NuGet packaging project.

NuGet
Xamarin Studio has been updated to use NuGet 3.5. Full details on the new features of NuGet 3.5 can be found in the Announcing NuGet 3.5 RTM blog post and the NuGet 3.5 RTM release notes.
F# Support
Azure Connected Services integration
Overhauled Android support. We no longer rely on F# CodeDOM for Resource file IntelliSense but instead use a Type Provider which fixes many issues.
Support for expand/shrink selection
Updated all F# templates to use NuGet version of FSharp.Core
Updated FSharp.Compiler.Service to 8.0.0 – Improves performance when you have a project that references other projects.
Fixed referencing F# projects from a C# project.
Many bug fixes.

Debugging iOS App Extension Projects

To debug an iOS App Extension project, you’ll first need to set the App Extension project as the startup project. At this point, if you hit the Play button, Xamarin Studio will attempt to launch an appropriate application for your app extension and wait for you to select the extension in the application to start debugging.

Entitlements Editor
We restored descriptions for entitlements in this release to help you better understand what a given capability is for, before you enable it. The editor now lets you add the new SiriKit capability as well as Apple Push Notifications and Game Center (in Info.plist).

System Requirements: 


apple-logo Mac OS X 10.7 | 10.8 |  10.9 | 10.10 | 10.11 | macOS Sierra
                        Languages: Multilingual

Xamarin Visual Studio Enterprise 6.2 Full Version Crack Download

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Xamarin Visual Studio Enterprise 6.2 Xamarin Visual Studio Enterprise 6.2 Xamarin Visual Studio Enterprise 6.2

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