Toon Boom Harmony 14 Premium

Toon Boom Harmony 14

Toon Boom Harmony 14 Premium Full Crack is an easy-to-use animation utility for studios. This application gives you a powerful blend of traditional and digital tools for creating original and expressive art. Combine 3D imported models with 2D animation for unique hybrid productions that really stand out.

Harmony is the most creative and yet, efficient, software ever created for animation – that’s why it’s the industry standard. Three new Harmony editions bring the power of Harmony to every artist. Animate with confidence, knowing that the tools you use in Harmony are the same ones used to create dozens of award-winning productions. Artist-friendly drawing and animation tools plus workflow accelerators deliver the goods every time and on time. Use Harmony to create your own signature style. Experiment with different effects. Mash it up. There are no rules here.

What’s New in Toon Boom Harmony 14:

3D Features

Ability to animate individual parts of a 3D model

A new node called Sub­NodeAnimation allows you to select and animate any part of a 3D model

3D Graph view

A new view allows you to see the hierarchy of subnodes in your 3D model

3D Kinematic Output node

The new 3D Kinematic Output node transmits the position, rotation and scale/skew value from a 3D subnode to a 2D layer

Z Depth View in Camera View

The Depth View mode can come in handy when positioning 3D models, creating multiplane backgrounds and building sets in 3D space

Deep image compositing with Arnold and RenderMan

Using the Arnold or RenderMan renderers for 3D objects, Harmony now supports deep image compositing. This allows you to have semi­-transparent pixels with Z depth information so you can place your 2D objects inside 3D models transparent parts. Harmony uses EXR file format that supports deep image information. It also addresses issues of anti­aliasing between 3D models and 2D elements

3D Model conversion to FBX when importing

The textures are incorporated in the .fbx file created in the conversion. By doing so, they appear in OpenGL display

3D Maya files are incorporated inside templates

The textures are incorporated in the .fbx file created in the conversion. By doing so, they appear in OpenGL display

3D Maya files are incorporated inside templates

When creating templates using 3D objects, the 3D Maya files are now incorporated inside the template.

Face Selected to Draw

Renamed the Look at Selected command item in the Perspective View menu to Face Selected to Draw and implemented the Look at Selected function to behave like standard 3D applications

EXR and DTEX as an output format in the Write node

The EXR and DTEX output formats have been added to the Write node’s supported output formats

Deep image support for Cutter nodes

The EXR and DTEX output formats have been added to the Write node’s supported output formats

Deep image support for Cutter nodes

The EXR and DTEX output formats have been added to the Write node’s supported output formats

Deep image support for Cutter nodes

The Cutter node now supports deep image compositing

MayaBatchRenderServer is removed

The MayaBatchRenderServer node has been removed from the Node Library view.

Gaming Features

Ability to create multiple animation cycles in the same scene when exporting to Unity

You can add Scene markers to define different cycles of animation

Scripting Features

New options in the Pose Copier script

You can now paste Paste by Name so that if your cut-out rig doesn’t use groups it will still work. You need to create your templates from the Node view. When you paste a pose with the Pose Copier’s interface you can extend the exposure till the next key exposure. Previously it would only paste one frame

Selection Presets

As you’re animating, you might find that you are constantly selecting the same pegs, drawing layers, bezier points on a deformation envelope, part of a character rig, etc. You can create a preset that automatically selects any defined element or group of elements.

You can now create presets of selected objects like pegs, drawing layers, subnodes, deformer controls

Set function curves on step

You can now use a script, TB_CreateStepsOn, to set function curves velocity on step of 2’s, 3’s, and so on

Remove Part of Node Names

There is a new option in the Add Prefix/Suffix function to remove part of the name of selected nodes

TB_CreateKeyFramesOn.js script in Essentials

The TB_CreateKeyFramesOn.js script was added in Harmony Essentials.

FBX, Collada, and IO files creation via scripting

Element using FBX, Collada and other IO files can now be created by the scripting interface.

TB_Set_3dRenderer_paths script

There is a new script, TB_Set_3dRenderer_paths, to help set the paths for Maya and RenderMan applications.

Miscellaneous Features

Service Launcher application

The Service Launcher is a new application that let’s you run the different services as non­-administrator users. You can start the batch rendering and vectorization processes, the database server, the Web Control Center server and the Link server with this application. It will also restart them periodically if one stops

Multi-­layer Syncing

Use the Sync Layer feature when you need drawings to be separated on different layers, but to have the same timing, such as with the front and back of a shirt collar. The drawing exposures of synced layers not only update automatically, but their drawing substitutions correspond as well, as long as the drawings are labelled properly


Web Control Center Features

Partial updates between database and offline scene through Web Control Center

Web Control Center allows you to update a database scene with only the changes you made to the same scene on your local computer, and vice versa. If there were changes to the database scene, you can download them to its offline version on your local computer. Web Control Center works in tandem with Harmony to make the upload, download and updating of scenes seamless and quick.

When uploading or downloading a scene, Harmony prepares the export package with only the changes in the scene, zips it, sends it over the Internet, unzips it and finally imports it, updating the destination scene. This is done directly in Harmony Premium or Harmony Advanced; there is no need to do this in the Web Control Center

Allow multiple users to use Web Control Center at the same time and keep their interface up to date

When multiple users, on different machines, use the Web Control Center to do operations, anything done on one station will be updated live on the others. Add ­useQueue as an option

Update Web Control Center scene without the highest privileges

In Web Control Center, Harmony allows the owner of a scene to change the status of that scene even if he doesn’t have the highest privileges

What’s Fixed?

Start up
User Interface
Rendering and Export



System Requirements: 

apple-logo Mac OS X 10.7 | 10.8 |  10.9 | 10.10 | 10.11 | macOS Sierra
windows logo Windows Xp | Vista | 7 | 8 | 8.1 | 10 [32-bit | 64-bit]
                        Languages: Multilingual

Toon Boom Harmony 14 Premium Full Version Crack Download 


(Size :260 MB)


(Size :319MB)

-:How To Install:-

1. Unpack and install
2. Go through Installation Guide provided in File
4. Done.


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